Tuesday, June 25, 2013,
NEW YORK, Welcome to Kingdom Rush Frontiers, the sequel to last year's on-the-go
tower defense hit. A year ago, I was introduced to the original Kingdom
Rush, a simple game in which you built towers in select positions on a
top-down map, endeavoring to stop a multi-wave invasion at your gate. It
was instantly charming, with its cartoony visuals and overdone medieval
catchphrases from your troops.
And the sequel is even better. Kingdom Rush Frontiers doesn't seek to
change much. The soul of last year's game remains, so you'll pick up the
mechanics easily. Improved variety, however, is what makes this game
stand out. There are more tower types and more heroes to choose from
this time, and you'll face more enemy types in more diverse locales.
Heck, even heroes have more room to grow, with a bevy of different
abilities this time around.
Frontiers also dials back the difficulty a little bit, although it will
cost you. In the original Kingdom Rush, you simply couldn't make a
mistake in a level; every building had to be carefully and strategically
placed, because one wrong step could ruin your chances of surviving the
multistep attack.
This time around, however, there's a bit more margin for error courtesy
of a store filled with helpful item goodies. These items help by
freezing all the enemies on the screen, or even giving you more money to
build bigger towers faster. It's a double-edged sword of course, aiding
those who can't handle Kingdom Rush's brutal difficulty while annoying
purists determined to take the challenge with little assistance. But,
overall, it adds to the game's lure, and it opens a challenging game to a
broader audience.
Those items come in handy, too, especially in the final level, which
features a disappointing boss who thwarts you less with skill and more
with parlor tricks. It's a shame Kingdom Hearts Rush ends in such
fashion, diluting an otherwise brilliant experience, but it can't be
avoided.
If there is a downside to this $3.99 app, it is that it does end, too.
Many tower defense titles, such as the excellent Plants vs. Zombies,
include some brand of replay, and it's often done with some sort of mode
that lets you face wave after wave of baddies until your defenses
simply fail. It's a smart and simple way to test your limits, and it
leaves you something to do once the story's done. Frontiers, however,
lacks any brand of endless mode. You have two other modes for each level
in addition to the story mode, and of course you can pay more cash for
more heroes, and go through the entire experience again. But there's no
sustainable mode past all these modes that you "beat".
Still, the overall experience is splendid, and this game should
definitely be at the top of your iOS gaming list. There's a new frontier
to conquer in Kingdom Rush.
And boy, is it fun.
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